![]() ![]() Brace: Spend your movement speed to reroll your damage dice.Concussive Smash: Hit an enemy with all your might to deal damage and possibly Daze them.Flourish: Feint an attack to possibly throw your enemy Off Balance.Backbreaker: Put extra force behind your strike to possibly knock your enemy Prone.Piercing Strike: Stab an enemy to damage them that possibly left a Gaping Wounds.Pommel Strike: Make a non-lethal attack against an enemy to possibly Daze them.Crippling Strike: Swing at an enemy’s legs to prevent them from moving.Weakening Strike: Target an enemy’s hands with a non-lethal attack to give disadvantage on its Attack Rolls.Heartstopper: Smash an enemy’s chest to damage and possibly reduce their actions by one.Added new weapon actions, giving ranged and melee weapons up to three lethal signature moves – now non-magic wielders have more options at their disposal in combat as long as they are proficient with the weapon.With it, you can increase a spell’s range, duration, or hit two enemies simultaneously, among other powerful variations on your spells – making you a powerful and unpredictable presence in battle. Metamagic: Metamagic is the Sorcerer’s signature feature which allows you to adapt your spells in the heat of combat. ![]()
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